Wolfenstein Enemy Territory/Mods/Legacy

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ET:Legacy

ET Legacy Logo
ET Legacy Logo

Infos

ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3.

Set during World War II and heavily focused on team work, the game was initially released in 2003 by Splash Damage and id Software. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, it was time to dust off the game which consistently refused to go down.

Download

hier kommt ein link

Server erstellen

Config

etl_server.cfg

# etmain/etl_server.cfg

// ET: Legacy server sample config file. Make this file your own.

// see https://github.com/etlegacy/etlegacy/wiki
//     https://github.com/etlegacy/etlegacy/wiki/Set-up-Features
//     https://github.com/etlegacy/etlegacy/wiki/List-of-Cvars
//
// Lua server administration suite provided by WolfAdmin
// see https://dev.timosmit.com/wolfadmin/

// FOR ET: LEGACY ENGINE ONLY


// HOSTNAME & MOTD

set sv_hostname "ET: Legacy Host"               // name of server (max length is 26 chars without color codes)
// max length is "12345678901234567890123456"   // (message should not be longer than this without the color codes)
set server_motd0 " ^NET: Legacy ^7MOTD "        // message in right corner of join screen
set server_motd1 ""
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""

// CLIENTS

set sv_maxclients "24"                          // number of players including private slots
set sv_privateclients "4"                       // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword ""                       // that have "password" set to the value of "sv_privatePassword"

// PASSWORDS

set g_password ""                               // server protection password
set rconpassword ""                             // remote console access password
set refereePassword ""                          // referee status password
set shoutcastPassword ""                        // shoutcast status password

// NETWORK

set dedicated "2"                               // 1: dedicated server for lan 2: dedicated server for internet
set sv_advert "3"                               // 1: send heartbeats to master server 3: to also sent statistics to Trackbase
set sv_timeout "40"                             // seconds without any message from connected clients
set sv_dl_timeout "240"                         // seconds without any message from downloading or preparing clients
set sv_minping "0"                              // minimum ping required on connect (0: no minimum)
set sv_maxping "0"                              // maximum ping allowed on connect (0: no maximum)
//set net_ip ""                                 // set to override the default IPv4 ET uses
//set net_port "27960"                          // set to override the default port ET uses
//set net_ip6 ""                                // set to override the default IPv6 ET uses
//set net_port6 "27960"                         // set to override the default port ET uses

// DOWNLOAD

set sv_maxRate "25000"                          // 10000 standard but poor for ET (0: unlimited)
set sv_dlRate "100"                             // increase/decrease if you have plenty/little spare bandwidth
set sv_allowDownload "1"                        // global toggle for both legacy download and web download
set sv_wwwDownload "0"                          // toggle to enable web download
set sv_wwwBaseURL ""                            // base URL for redirection
set sv_wwwDlDisconnected "0"                    // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL ""                        // URL to send to if an http/ftp fails or is refused client side

// LOGGING & PROTECTION

set logfile "2"                                 // enable console logging - 'etconsole.log' (1: enabled 2: enabled and synchronized)
set sv_pure "1"                                 // enable hash check of client pk3 files
set sv_protect "1"                              // 1: Use ioquake3 getstatus, getchallenge DDoS protection 2: Use OpenWolf getstatus, getinfo, getchallenge DRDoS protection
set sv_protectLog "sv_protect.log"              // when set all sv_protect and server security related messages are written into this log file
set sv_floodProtect "1"                         // prevent server flooding
set sv_userInfofloodProtect "1"                 // prevent userinfo flooding
set sv_ipMaxClients "0"                         // limits connections per IP to cvar value (0: no maximum)

// MOD CONFIG - put mod related vars in a separate config
exec legacy.cfg

// MAP ROTATION - set the game type

//exec campaigncycle.cfg                        // Campaign mode
//exec objectivecycle.cfg                       // Objective mode
//exec lmscycle.cfg                             // Last Man Standing mode
exec mapvotecycle.cfg                           // Map Voting mode

// WATCHDOG - in case the game dies with an ERR_DROP or any situation leading to server running with no map
//set com_watchdog "60"                         // defaults 60
set com_watchdog_cmd "exec mapvotecycle.cfg"    // defaults to quit